Glui 1 3 6

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  1. Glui 1 3 6 X
  2. Glui 1 3 6 2
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#include
Glui

Inheritance diagram for GLUI_Button:

List of all members.

Detailed Description

An onscreen, clickable button--an outlined label that can be clicked. When clicked, a button calls its GLUI_CB callback with its ID.

Public Member Functions

int mouse_down_handler (int local_x, int local_y)
int mouse_up_handler (int local_x, int local_y, bool inside)
int mouse_held_down_handler (int local_x, int local_y, bool inside)
int key_handler (unsigned char key, int modifiers)
void draw (int x, int y)
void draw_pressed (void)
void draw_text (int sunken)
void update_size (void)
GLUI_Button (GLUI_Node *parent, const char *name, int id=-1, GLUI_CB cb=GLUI_CB())
GLUI_Button (void)

Public Attributes

bool currently_inside

Protected Member Functions

void common_init (void)

Constructor & Destructor Documentation

GLUI_Button::GLUI_Button ( GLUI_Node * const char * int GLUI_CB

Create a new button.

parentThe panel our object is inside; or the main GLUI object.
nameThe text inside the button.
idOptional ID number, to pass to the optional callback function.
callbackOptional callback function, taking either the int ID or control.
GLUI_Button::GLUI_Button ( void )
void GLUI_Button::common_init ( void )
void GLUI_Button::draw ( int int [virtual]

Implements GLUI_Control.

void GLUI_Button::draw_pressed ( void )
Glui

Inheritance diagram for GLUI_Button:

List of all members.

Detailed Description

An onscreen, clickable button--an outlined label that can be clicked. When clicked, a button calls its GLUI_CB callback with its ID.

Public Member Functions

int mouse_down_handler (int local_x, int local_y)
int mouse_up_handler (int local_x, int local_y, bool inside)
int mouse_held_down_handler (int local_x, int local_y, bool inside)
int key_handler (unsigned char key, int modifiers)
void draw (int x, int y)
void draw_pressed (void)
void draw_text (int sunken)
void update_size (void)
GLUI_Button (GLUI_Node *parent, const char *name, int id=-1, GLUI_CB cb=GLUI_CB())
GLUI_Button (void)

Public Attributes

bool currently_inside

Protected Member Functions

void common_init (void)

Constructor & Destructor Documentation

GLUI_Button::GLUI_Button ( GLUI_Node * const char * int GLUI_CB

Create a new button.

parentThe panel our object is inside; or the main GLUI object.
nameThe text inside the button.
idOptional ID number, to pass to the optional callback function.
callbackOptional callback function, taking either the int ID or control.
GLUI_Button::GLUI_Button ( void )
void GLUI_Button::common_init ( void )
void GLUI_Button::draw ( int int [virtual]

Implements GLUI_Control.

void GLUI_Button::draw_pressed ( void )
void GLUI_Button::draw_text ( int )
int GLUI_Button::key_handler ( unsigned char int [virtual]

Reimplemented from GLUI_Control.

int GLUI_Button::mouse_down_handler ( int int [virtual]

Reimplemented from GLUI_Control.

Glui 1 3 6 X

int GLUI_Button::mouse_held_down_handler ( int int bool [virtual]

Reimplemented from GLUI_Control.

int GLUI_Button::mouse_up_handler ( int int bool [virtual]

Glui 1 3 6 2

Reimplemented from GLUI_Control.

void GLUI_Button::update_size ( void )

Reimplemented from GLUI_Control.

Member Data Documentation

bool GLUI_Button::currently_inside
The documentation for this class was generated from the following files:Generated on Fri Sep 15 17:51:57 2006 for GLUI by1.3.6



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